using UnityEngine;
using UnityEngine.UI;

public class SettlementQuickFireWin : SettlementWindow
{
	[SerializeField]
	protected Text m_ScoreText;

	[SerializeField]
	protected Text m_FriendScoreText;

	[SerializeField]
	protected Image m_FriendAvatar;

	public virtual void SetScore(params float[] score)
	{
		m_ScoreText.text = score[0].ToString();
	}

	public void OnUseTime()
	{
	}

	public void OnWatchAd()
	{
	}

	public override void OnBack()
	{
	}

	public override void OnNext()
	{
	}

	public override void OnTryAgain()
	{
	}
}
